Monday, November 01, 2010

Battlestar Galactica and the Eternal Return


"A man's character is his fate." Heraclitus


Over the past month, I've been re-watching Battlestar Galactica from the perspective of modern myth, as well as strikingly poignant melodrama. I realize that there's not a whole lot at this point that can be said about this show that probably hasn't already been said before, somewhere else, but I still can't resist tossing in a few passing thoughts.

First, I found myself thinking a great deal about the tired argument of determinism versus free will in the light of ourselves as individuals, as personalities, rather than it being a matter of the inherent nature of the universe. This shift of emphasis is key.

The decisions that we make at any given point are in a real sense "pre-determined," as who we are is defined in many ways by the decisions that we make when faced with specific questions. Though there is no way to test this for sure, it stands to reason that if we are again faced with the exact same dilemma, while in the same frame of mind, being who we were at that moment, we would make the same decision. Again, and again, and again. It is fixed. And these decisions have very little to do with the rationalizations that we may convey to them, they have much more to do with an amalgum of hard-wired responses mixed with what we can kind of crudely call our software. Less mechanistically, many traditional theories of economics have proven themselves flawed - that is, theories that are based on purely rational "game theories" - because they don't take into account any of the cultural or emotional elements at play. The Dow reflects confidence of a certain kind far more than anything tangible.

So, in a manner of speaking, all prophecies are self-fulfilling. But the fixed point is identity, not externally driven destiny. A man's character is his fate.

This isn't a new idea to me, I play with it some in the novel I'm working on now (Fallen Nation: Party At The World's End)-- but I feel it is dealt with quite well by the BSG writers.

This leads me to another underlying element of the cosmology of BSG, the idea of Eternal Return. This is dealt with in different ways by philosophers and writers over time, but it essentially boils down to the idea that in an infinite universe, the same cycle of events will occur time and again. This idea is somewhat distinct with the idea of Eternal return that Eliade explores, altough there is a way in which this pertains to BSG plotlines as well. This is how prophecy and destiny can be said to occur from the outside, as we are not perhaps without free will, but in an infinite universe, we are possibly committed to playing the same role as one who has come before, and before them, and so on into infinity as well.

The wikipedia article has a number of starting points that you can explore on this. I found this particular amusing: "The first line of Disney's Peter Pan is "All of this has happened before, and it will all happen again." This line has been cited as the inspiration behind the same theme in Battlestar Galactica."

Though I'm not much for plot analysis, or getting spammed with complaints of spoilers, I feel that a show that has run its course can be opened up in such a way. So close your eyes now if you've not seen it, and enjoy the series-- for its occasional failings it is in my opinion one of the best Sci-Fi Television shows ever produced. (And it is all available Instantly on Netflix.)

When the Cylons and Colonials discover the first Earth, they discover an Earth that came before -- itself raviged by nuclear war. Throughout the series by that point we've seen various elements of what could be described as prophecy -- events re-occuring in a similar to way as how they had thousands of years before, like when they encounter the Eye of Jupiter -- and there is the idea of "floods," as Baltar refers to them when dying on the Basestar with Roslin (though they seem to literally be nuclear holocausts), and these are ongoing evolutionary tipping points that push the ongoing circular narrative of exodus, homecoming, recapitulation, hubris and conflict, and another flood. How many times has this happened? Hypothetically, in a truly infinite universe, an infinite number of times. The Cylons are closer connected to their genetic memory in the fact that they maintain memory through the process of resurrection, but humans and cylon alike are constantly plagued by flashes of genetic memory, and memory of their role within this never-ending drama.

On our own planet, there is some evidence that this occurs in ecosystems, where there is a stasis of a sort that occurs for a long period of time, and then there is a catastrophe or series of catastrophes, for instance a comet strike and increased volcanic activity... and then the dinosaurs come to prominence. And then over 100 million years later, bam. Same thing, comet strike and volcanos, and you have the rise of the mammals.

Though I've already railed against the idea of reincarnation in its most literal sense, this is an experience I've had many times-- of meeting someone, and feeling like I've known them before. Of a certain series of events having a certain gravity, and this nagging sense that it had happened before and would again. But what does any of that mean? And how can we know?

I don't know. How can we really know anything?

At any rate, it's a fun show.

Tuesday, October 26, 2010

CLARK

Short Trailer 



Produced by Exodus Films LLC, CLARK is a gonzo mockumentary about a man struggling as an independent artist in a capitalistic world. It follows the comedic, downward spiral that can sometimes result in tragedy or greatness and the co-dependence of Clark and his manager, JC. Or it’s all pretentious bullshit. You decide. The results are hilarious and awful, no matter how you cut it.
Credits: This show is the brainchild of Daniel Warwick, William Clark, and James Curcio, this season features a special appearance by Jazmin Lee.

Long Trailer 

The show will air every on Alterati other Saturday beginning with this Saturday (the 30th of October). We will also be setting up a site/blog for the show in due time. Enjoy the show!

Thursday, October 14, 2010

Crazy Christians



I know there's got to be at least one of your who caught the Studio 60 reference in the title. 
I wanted to touch on something that has caused, in my estimation, more than enough pain and suffering in the world. That thing is Christianity. Let me help clear this up for you guys, because for some reason - though I am not a Christian myself - I seem to have, in my infinite wisdom (read: utter bewilderment in the face of the absurdity of life) figured out some things that a lot of the faithful (brainwashed herd?) somehow missed.

And yeah, I know I just lost the entire audience that might have gotten something out of this post by saying that, and now I'm preaching to the choir. As the Lord Jesus Christ said, "Fuck it."
Let's just hammer out a couple basics for what would actually make a good Christian. 
First, I'm not going to even talk about God. You don't need to either. You can, if you like, to pass the time. But there is no need. If there is an omnipotent, omnipresent God, he doesn't need you acting as his PR firm. He really doesn't. He has a much larger budget and further reach than you do. You're just embarassing yourself. He also doesn't need a PR firm because he's God. You don't need to prove to me that you exist, do you? Then neither should God. And if he's so insecure about his existence than he probably needs therapy. 

Second, throw out your Bible. No really, toss it in the trash immediately. Or burn it. Drown it in a lake. It'd be the most Christian thing you could possibly do. There are some good stories in there, and in between the pages and pages of awfulness, some really beautiful passages as well. But it is just a stumbling block when it comes to actually actively being a Christian. It is a static text full of moral and ideological anachronisms-- most of it is based on the beliefs of people who lived hundreds or thousands of years ago. In fact it is many books, cobbled together through the hands of many scribes over the procession of centuries. Maybe that didn't convince anyone. More to the point: Christ didn't need a damn bible. Why should you? 
Let's get right to it. The cornerstone of Christianity is Christ. What can we say of him? A whole lot, obviously, but I think there's enough to be found in three key points. 

First, he was a rebel of his time, completely unafraid to stand up for what he believed in even if it got him fucking crucified. Most Christians are terrified about going to Sunday mass wearing clashing socks. This guy took nails to his extremities. Be as Christ? Stop worrying about being like anyone else. 

Second, Christ was accepting of people of all mindsets. Though of course the words of this supposed historic figure are rather different depending on which disciple you listen to, it seems pretty evident that he wasn't afraid to hang out with lepers, prostitutes, heathens, you name it. So a good Christian would not be worried about "setting an example," and they wouldn't be afraid to get their hands dirty, so as to bring light to the darkest places on Earth.

Third- when it is said to "be as Christ" it means that you need to accept that you are already dead. Meditating on the crucification means meditating on your own death, just as the Tibetans do. That means that you can't hold on to possessions, money, you shouldn't make any of the decisions that you do based on anything except for the uplifting of "the brotherhood of man," which is to say, divine grace and kindness even in the face of cruelty. Fancy churches? Nice mini-vans? Better get rid of your crosses, heathens. Christ would've started a homeless shelter.  What are you doing in the Suburbs in your SUV, Christian? You need to be Saving people. That isn't done with pamphlets and bullshit. It's done with food and resources and love and quite possibly your life. 

As I said, I'm not a Christian. But those of you who claim to be really should start acting like it. (And for those of you who do- I have nothing but respect for your path. It just isn't mine.) 

Lecture over. Class dismissed. 

Sunday, October 03, 2010

Writing Process

Fallen Nation: Party At The World's End


Palimpsest: "A palimpsest is a manuscript page from a scroll or book that has been scraped off and used again. The word "palimpsest" comes through Latin from Greek παλιν + ψαω = (palin "again" + psao "I scrape"), and meant "scraped (clean and used) again." Romans wrote on wax-coated tablets that could be smoothed and reused, and a passing use of the term "palimpsest" by Cicero seems to refer to this practice.

Sometimes I go a little nuts with creative processes, especially in groups. A palimpsest is the best model for the editorial process that I can find.

I'll share a little "behind the scenes" here, hopefully it's useful:

One hypothetical narrative writing process. Writer A and B come up with a concept for a story together. This should ideally be done when they are locked in the same apartment, with a nearly infinite supply of coffee and a complete lack of sexually desirable accomplices. They arc out the plots together. They then each write both of those scenes in screenplay format. Clearly they will work fast and furiously, because they won't get laid until they complete their tasks.

Now you have two screenplays. Enter a third meta- writer who takes those documents and re-writes them as a single screenplay. The previous two authors might develop issues with someone re-writing their work - why should they have the authority?! - but instead they'll be so busy trying to get laid, and drinking, and doing all the other things that writers notoriously would rather be doing except THIS STORY JUST WON'T GET OUT OF MY FUCKING HEAD, etc. (For those of you who like to show greater self restraint and then have the audacity to call themselves writers: sorry I just blew your cover.)

Finally, for bonus, one of the re-writers can re-write that script as a novel or translate it to comic format. But that's just getting wacky.

--

The process for Fallen Nation: Party At The World's End involved Stackhouse and I writing a screenplay based on Fallen Nation: Babylon Burning. We allocated scenes based on preference and voice, and had a single screenplay at the end. This went through a quick editorial pass - it needs more before it's ready for screens - and now I am re-writing a core novel from all I've gathered sitting on the original text for four years, and re-considering it in screenplay form with another writer.

This will be the way I intended the story to be. I'm not writing this again. After Party At The World's End,* I will most likely be moving on to Nyssa, which amounts to an origins story and further develops some of the cosmogeny of the "world myth."

Note to the world: I think I signed some kind of death-pact with Stackhouse tonight, in regards to never re-writing this particular book again after it is completed. (This does not include other works based within the Fallen Nation "world," of course.) If my body is mysteriously reduced to paste after going nuts and re-writing this book, you know why. But don't blame him. I asked him to.

* Do you like how I slipped that in there? To avoid confusion, I've decided to change the subtitle and simply suspend Babylon Burning on Amazon.

Thursday, September 30, 2010

About The Author - Wires


author-wires
Originally uploaded by agent139
From the recent study that was done on my brain-waves during sleep.

Monday, September 27, 2010

The Providence Experiments


STILL STRUGGLING TO “MAKE IT” AS AN ARTIST, ASTRONAUT, ACTOR, WRITER OR EL PRESIDENTE? 
FEELING BLOCKED? 
DISILLUSIONED? 
WHAT ARE YOU WAITING FOR? 
THE PROVIDENCE EXPERIMENTS HAVE ARRIVED. 

“Providence is always on the side of the last reserve” Napoleon Bonaparte 

WHAT ARE THE PROVIDENCE EXPERIMENTS? 

The Providence Experiments are a unique series of workshops and events that fuse experimentation, visualisation, ritual, psychological intervention and immersive game. Test subjects will be thrust into bizarre events that offer the willing participant the opportunity to undergo a challenging yet positive artistic transformation. 

Over one lunar calendar month, you will receive spontaneous transmissions, puzzles, choices and oddities that may pervade any and every part of your life. Prepare your mind for anything. 

This experience will be designed specifically for YOU. Perception of self and reality will constantly be challenged. We will initiate you into in a unique journey where you are the hero or villain in your own story.

The aim of the Providence Experiments is to unleash your subconscious creative potential while offering an amazing, unprecedented experience unlike anything you’ve likely participated in before. 

The Providence Experiments will consist of one set session per week in Central London over five weeks, starting Friday 5th November. Specialised directions to each venue will be transmitted 5 days before each session. 

Warning: The Providence Experiments will not be confined to the five stated sessions. Active engagement and full participation is vital and absolutely necessary. 

WHO CREATES THE PROVIDENCE EXPERIMENTS? 

YOU and your subconscious will be the true playing ground for the game. However, this experience will be facilitated by FoolishPeople, a group that create immersive occult events using their developed practice Theatre of Manifestation. They will be aided with media and profiling consultation provided by Mythos Media, a team assembled to create modern myths. 

HOW DO I SIGN UP? 

Prospective applicants must e-mail providence(at)weaponized.net immediately. Do it now: the number of places are extremely limited. If you receive an application form, you are lucky enough to have passed Phase I and are on your way to taking your place within Test Bed One. 

DATES 

Friday November 5th 
Sunday November 14th 
Sunday November 21st 
Friday November 26th 
Sunday December 5th 

BOOKING PRICE

Early booking discount: £150 (£30 per week) Available until 17th October Standard booking: £200 (£40 per week) Available from 18th October 

Friday, September 24, 2010

Fallen Nation - Complete Overhaul



Just a brief announcement. Fallen Nation: Babylon Burning has been put on hold on Amazon soon as it updates. The rewrite I'm doing should will blow it out of the water.

This is to pave the way for an entire transmedia series based around the Fallen Nation world/mythology. No more on that, though. There's work to do.

Wednesday, September 15, 2010

HoodooEngine Steaming Ahead


We've launched www.hoodooengine.com.

"HoodooEngine is a ghastly noise machine, incessantly bearing down on its passengers with locomotive force—powered by the steam of your sweat and hellbent on mutual annihilation."

EgoWhore is now officially released, available in our store as CD, direct download, and soon through major digital distro sources such as iTunes, emusic, Napster, Amazon MP3, etc. (There's a small snafu with the Bandcamp page and track listing. We're trying to get that fixed.)

I'll be keeping the HoodooEngine news slight on this blog from here on out, aside from album releases and so on- moving the rest over to the official site. Sign up, enjoy the music.

If you're press, DJ, a promoter, or so on, please get in touch.

We're going to keep on promoting this album, and working on our second album. Meanwhile, I've got the Immanence of Myth and two novels to get on.... Anyone want to send loose women or amphetamines? I'm clearly going to need them. (And if you are a loose woman bearing it, all the better. Or less loose women bearing tequila cause, I don't know about you, but personally, a bottle of good tequila is usually all it takes to...) Yeah. Enjoy the music.
EDIT: Here's the next album!

Monday, September 13, 2010

Fallen Nation - Announcement


After much consideration, and even more planning, I have decided that I am going to begin an enormous undertaking over the next year. This will be to try to create Fallen Nation as the transmedia project I initially planned for it to be.

I'm not going to go into all of what this may mean in the future at this point. But a part of this plan involved re-conceiving the novel that started this project.

I will be pulling the original version of Fallen Nation: Babylon Burning, and completely, I mean completely, re-writing it. This will be based more heavily on the film script that Jason Stackhouse and I developed, as I think it cuts more directly to the heart of this project. It will be, all going well, just the first of several projects based within the same general world and myth. These projects will span several mediums.

In the meantime, if you are interested in the original version of the book, and haven't already, I suggest you pick it up soon.

Sunday, September 12, 2010

The Karmic Fallacy





I wanted to jot down some thoughts I've had about karma. There are several expressions of the idea of karma, but there are only two I'd like to talk about.

The first is what I'd call the "new age" interpretation. This has a distinctly ethical bent to it, and in generalized form it runs something like this: "it may take a while, but good people and good deeds get good results, and bad people get theirs." It is used on the one hand as consolation for those who feel they have done well, and have been poorly rewarded (which is not all that dissimilar from the idea of heaven as the "palace in the sky," where the just are rewarded), and on the other as a moral incentive to avoid "bad" actions. 

The second is a version of the Hindu concept of karma, which ties directly into their premise of reincarnation. In fact, it would seem that karma is simply a logical necessity created by the theory of reincarnation. In that view, all creatures, from ants to dogs to humans to the Gods themselves, are a part of a wheel of life, and those who behave "rightly" ascend, and those who behave "wrongly" descend. There is a myth around their god Indra which Joseph Campbell relates, wherein Indra proclaims, in a burst of Hubris "What a good boy am I." A boy then enters his court, a manifestation of Brahman (though Indra does not know this), who, after a brief, enigmatic conversation, points to a line of marching ants and says "former Indras all." In other words, it is through ego and conceit that even the Gods can fall from Godhood to the life of an ant.

This perspective of karma also supports, or is supported by, the cultural institution of castes. One is born into a caste through one's karma. This gives it a sense of "rightness" and order that it could not otherwise have.

Both of these views of karma are, like most myths, fallacious. However, the real question is not whether they are true in that rather narrow sense, but instead if they are useful. 

I would propose that, though they have the potential to be useful, they have a greater potential to be harmful. In the first case, we have a pretty empty-headed idea about morality that simply does not play out in reality. Those who behave in what many of us would consider to be good ways are punished mercilessly by life, and many greedy sociopaths do quite well. This karmic argument says that, at some point, the wheels will turn and one day justice will be served. However, for someone who believes, as I do, that our consciousness is all we have, and that there is no inherent justice or ethical system coded into reality, then this amounts to little more than fooling ones self. I can't believe that lying to ones self is ever the best course of action. Additionally, it is a form of mental sleight of hand that stops working when you realize the mechanism actually at work. 

One thing that both views hold in common is the idea that our actions and beliefs have an inherent ethical quality, which is not only dictated from outside, but which has repurcussions on the future. This requires a few rather improbable things to be the case. First, there must be a natural moral ground that supersedes human and cultural boundaries. Second, there must be something in reality that "watches for" the ethical dimension of our actions, so that they might be rewarded or punished. In other words, both have an implicit requirement for a moral force within the universe. 

Though it is impossible to know any such things for certain, I have never seen anything in my time on Earth nor all my thinking on the subject that would lead me to conclusion that there is such a thing. But let's presume that there is. If so, the belief in karma must actually lead us to some further untenable and even immoral conclusions if we actually think them through.

For instance, the second view of karma, which I have rather unfairly characterized as the "Hindu view," depends on a heirarchy of being. Circles, as I said, rotating within circles. What could an ant possibly do that would allow it to ascend to a "higher" level within this wheel? What is a "good ant"? At the level of dog, what defines a god as "good" or "bad" save the whims of its master and keeper? This provides a layer of what could be called the imposition of Monarchy: the good derives from the will of kings. Furthermore, what an anthro-centric view of the world, to think that the highest manifestation possible for animals, save Godhood, is humanity! 

As a final example, consider that both of these views, and especially the first, holds within it the idea that we are at the whim of our karma. If many bad things happen to someone, it arouses suspicion in others. People may say, "your karma is bad," or even, if it persists, "you are cursed." They seem to have lost sight of the statistical fact that if you toss a coin 500 times and get heads every time, the probability of heads on the 501st toss is still 50/50. The true fact of life, from all I can tell, is best expressed in the saying "shit happens." Shit just happens. Karma does not determine it, and we do not have control over most of the things that happen to us, or as a result of our actions. We never have a handle on all the variables at work when we make decisions. 

There are some who hold a view not only of karma, but also that, counterbalancing that, there is the idea that everything that happens to us "happens for a reason." Or perhaps it is willed by some "higher self." I mention this belief structure because it is tied into the new age interpretation of karma. There is a highly immoral kernal to this train of thought, if it is thought through. (At least from my personal sense of morality, which is in my opinion, the only sense in which morals make sense.) 

Consider that someone suffers the experience of being raped. Now, piled upon that, if they hold this view, is the idea that somehow they - or some force in the universe, be it karma or their own "higher self" - willed this upon them for the sake of transformation, perhaps. What an awful thing to think. In other words, taking this view to its extreme, that individual raped themselves. I had a conversation with a friend about this recently where I joked that I should go around Philly pistol-whipping people and screaming "WHY ARE YOU HITTING YOURSELF?!" 

Now, do not misunderstand. I have often expressed the idea that through negative experiences we can experience great transformation. This is true. But it is a method of interpreting the painful and chaotic in our lives and rendering it sensible in a way which might be beneficial. Blaming the victim for the crime does no such thing. 

Tuesday, September 07, 2010

Living in Stories - Planetshifter Interview



Stories pass through our lives, tying us together with intimate bonds of shared understanding. A framework of words and ideas provides the impetus for our actions. In this lies one of the strongest calls to mythology. In myth the stories we live every day take on universal significance.

To change a culture one must change the cultural myths, and this must be done on an individual level. Multi-media artist, writer, and theorist James Curcio’s new anthology, Immanence of Myth, seeks to delve deeper into what myth is, how it remains relevant today and how we can live meaningfully through our understanding of it.

With Immanence of Myth, Curcio has collected the thoughts of contemporary artists, writers, theorists and creatives to address a more active understanding of the mythological process and to begin looking at how the process of active myth making can be a powerful tool for change.

Read Interview

Saturday, September 04, 2010

Murder The World


egowhore-cover
Originally uploaded by agent139
A quick announcement for those that'd been following the production (and podcasts) tied to Murder The World:

We will be releasing that material as our second album, "Murder The World," as soon as it is ready. In the meantime, EgoWhore should be available through most major online retail services within the next month. I'll keep you posted.

Saturday, August 28, 2010

My Creative State of the Union

For those interested, this is what I've been up to :


  • The Immanence of Myth proof copy has been taken off lulu. A handful of them went out to people, hopefully I'll get some feedback from you by the end of September, which is the deadline for this proofing run. I will then be working on integrating proofing input, doing another pass myself, and working on getting the formatting consistent so as to prepare it to shop to publishers. (Layout and final editorial will be, god willing, handled in-house by them.) 
  • The Hoodooengine album EgoWhore is very close to complete: 7 of the 9 tracks are in the final mixing and early mastering phase, and the remaining 2 tracks are close behind. This project is somewhat in the vein of Chemlab, KMFDM, and Ministry, with a lot of drum and bass and even crunk influences finding their way in there. It is dancy, over-the-top and sci-fi. We hope to pick up a label and be able to do at least some short tour support for it in the coming year. Either way the album will be made available online, on iTunes, and on Amazon, as soon as that is possible. This album was produced and arranged by Marz233, I did assistant production and guitars, and Johan Ess is on vocals. (Plus some special guests here and there.) 
  • I just completed a 2k word short story version of the first plot arc for the Nyssa comic script that I wrote last year. I've been having a hard time getting any sort of consistency out of the art development so I wanted to move ahead with a prose version. I'm contemplating putting together a pitch of the following plot arcs (which would constitute a novel) and shopping them to publishers as well. On the flip side, I am still interested in re-exploring a visual interpretation of the story with photographic source, possibly with Sean Jenx. One way or another one or all versions of this will be getting shopped around for print ASAP.
  • Murder The World is on hold until we find a vocalist for the project. For now we're going to focus on HoodooEngine. But you can enjoy our podcasts!
  • The Y script is being formatted for release with Weaponized as a hardcover book. It will likely include an introduction, I'm sure. We also intend to put together a free media offering to help bring the world of Y to you, which will include a debut of a couple of the HoodooEngine tracks. Release date TBA. 
On that note, anyone want to help me plan, organize, and implement these submissions so I don't have to completely stop creative output for two months? Well if want hands on experience of this kind of thing and have time to spare, we could work something out. You must be dedicated to the task at hand, confident, and be able to think on your feet. Email me. If not, I'll put the kettles on the back burner and get out the spreadsheets myself.





Sunday, August 22, 2010

No Write Way Redux (part 3 Drink To Success)

(read part 1, part 2

  Maybe you've tried everything I've suggested so far, and you're disappointed to find that you're still not a great writer. Don't worry. Most of us aren't. But there are other tricks we can try.
There's a story that Hunter S. Thompson used to re-type the novels of the “greats” like Faulker, word-for-word, so he could hear the “music” behind the language. That sounds like some brilliant myth-making bullshit to me, but we'll go with it. Maybe we can find some common element behind the methods of now-famous authors. Model their methods, and you model their success.
  If you take a hard look at the lives of Hemingway, Joyce, Poe, Hunter S. Thompson, Faulkner, Burroughs, Bukowski, and many other writers who have gained the mantle of post-mortem fame, we can see one commonality: they weren't teetotalers. That's a nice way of saying they were fucking drunks. (Many of them also had dead wives, but murder is right out.)
  If nothing else has worked for you, you too should try drinking. I suggest a good single malt scotch. At least 15 years in the cask. Some writers prefer a finer scotch than that, but I think that your writing skills will improve regardless of the vintage. After all, Hunter wasn't so selective. He drank Wild Turkey like it was water, and he was a fcking genius.
  You might still be staring at that blank screen with a feeling of horror. Spin the ice around in the glass. A firm, hefty glass. You want to feel the weight ofit in your hand. Stare through the ice to the source of your inner creativity as the ice slowly comes back to rest. For meThe sound of icee swirling brings on inspiration to unlock worls for your reader.
  Dont take my word for itf you dont beleve me. By way of demonstgraintg to you the effectiveness of this technique I have been taking a slug myself with each couple sentences. It's like mehtod acting in motion. A smooth action motion like the bolt of a rifle or draught of godhood. Drink to success, not excess. Are you a genius yet? I am
  If you still don't habve a grasp of your plot or characters, have another. Eventyally it'll work. Open up to the dfjf and moood enuff to wind the wyndlesssss. Tentacles. Plot twees.
     Terrors of night awAIT--

Saturday, August 21, 2010

No Write Way Redux (part 2 Methodology)

(read part 1

    Once you’ve riffed for a while on your characters, it’s time to dig into the foundation of your story. Find a theme, and maybe ask yourself some questions. Why are you writing a story about these characters? What’s at the heart of the story? We will look more closely at this, and I'll give some examples from my own process.
    William Burroughs once said (in his Review of the Reviewers), that “all 'good' writing must get at the human condition, it must have something of 'high seriousness' to it.” It’s hard to say just how literally he intended for us to take the word “high.” All the same, this is a valid point. In theory, fulfilling this requirement should answer the question “why should this story be told in the first place?” Though at the end of the day that decision will likely remain in the hands of feckless thugs with Amazon Prime accounts.
    As I said in part 1, a story isn’t so much about what happened. No matter how bizarre your narrative style, there is still going to be a theme, which is rooted in your ultimate intention in writing the story in the first place. It is only in relation to this theme, and the underlying intent, that you can tell if you’re on or off the bar as you move into the process of actually writing your story, so hold onto it.
    Most intro to writing teachers will tell you at this point to look for the conflict, since that is generally the easiest way to put your characters into motion. “Happily ever after” is a myth that many people have bought for their own dreams, but we all know the story ends there. Regardless of what it says about us, we're bored to tears by a lack of ongoing conflict and resolution. However, these conflicts needn't occur in the outside world: group A and B are vying for the same territory, Man A elopes with Man B's wife (which also amounts to a territory dispute in most cultures), etc. There are plenty of modern novels where very little happens at all outside the minds of the characters. Take Joyce’s Ulysses for instance. This isn’t to say it isn’t rife with conflict, it just happens to be primarily psychological. If you want to talk brass-tacks, it’s about a boring day in Dublin. (On the other hand, not all of us can be James Joyce.)
    This “brass-tacks” approach misses the heart of a story with that kind of intention. Different intentions call for different methods.

    For example, with my first novel (Join My Cult!), I was writing about the plunge into the subconscious that can occur with some adolescents. The entire story, (if you want to call it a story), is centered around that painfully vital, melodramatic and sometimes even terrifying feeling of not belonging, of perceiving a world that no one but your closest friends seem to see. It’s about that, and not what happened at the beginning or end of the story. Those events are just like the glue holding together this odd collage of mental artifacts. If you are telling a story that focuses on the internal, rather than the external, then a clear sense of theme and character psychology becomes even more essential, because there’s nothing else there to move it forward. Most of the content amounts to the deranged ramblings of the characters themselves, whether it is posed in first or third person.
    With my second novel in this vein, (Fallen Nation: Babylon Burning and its updated version, Fallen Nation: Party At The World's End) you have many of the same characters rising out of that state and coming into their own and going out into the world, if in their own bizarre, rockstar-messiah kind of way.
    Even though many of the central characters are the same, these projects seem very different because they are being approached with different methodologies. Again, match methodology with the intention of each project. In a sense, each time you write a book, you have to re-learn how to write a book, if you don't want to write the same thing over and again.
    Every book you write should in this sense be your first. Each theme, each grouping of characters, each intention demands a completely different execution. Different characters demand a different use of the language, and a unique means of exploring the story. Consequently you have a different writing style that is going to arise in the process of bringing that to life. You have to re-discover and re-interpret your voice and your approach to writing, which is why it’s so damn hard to give a step by step process for how to write a novel.
    We may all fall back on conventions, turns of phrase or techniques that availed us in the past, but the more we can avoid that the better. It’s very much like the clichés that musicians resort to when improvising. Some writers will tell you to never resort to cliché. I disagree. However, cliché should only be utilized intentionally.
    A final note on the topic of your theme: if you find yourself purposelessly rehashing, leading with style instead of substance, then it’s time to zero back in on the vital kernel inside your story, and try to be true to that, or there’s really no sense in wasting your time. Or the time of your would-be readers. I know this flies in the face of the marketing sensibility that says that when you find your market, you should just keep shoveling the same shit. Not to come off like a sniveling artiste, but I'm talking about challenging yourself, and constantly endeavoring to be a writer. Not pandering to the desire of a market.
    Back to writing. Now that you have a sense of your characters, and probably a bunch of disconnected scene sketches that you wrote in the process of coming to know them, you can get to the actual story.
If your story does require a complicated plot, I suggest diagramming it out, scene by scene, chapter by chapter. When diagramming Fallen Nation: Babylon Burning, I got out a big ream of paper with a co-conspirator and created a plot arc for each character with a different colored crayon. At the points where events would make different characters paths cross, the lines would also cross. In these intersections, I had to think about what the different characters were bringing to that point in time – the ever repeated character motivation – and how this might catalyze them to work together, in opposition, or simply pass each other by entirely.
    One way or another, start playing around with your story visually on a time-line. I recently adapted Fallen Nation into screenplay format with a regular writing collaborator and good friend, Jason Stackhouse. This process, too, was different. We spent the first few all-night sessions drawing out plot arcs on his kitchen table with dry erase pen, and only when we were satisfied that it all made sense as a composition did we begin divvying up scenes and actually writing. In screenplay format, every beat and every page counts for time. There might be some argument to be made that if you want to write a tight novel, rather than a more meandering one (arguably like my first two, especially the first), then you should plot it out as if you're writing a screenplay. Every action and motivation plays counterpoint to something else.
    We decided on a three act arc, and broke each act into three piece, each of which had between three and five “action points,” most of which became individual scenes. Make flow-charts in Viseo if you feel the need. Your diagram will either come, or it won’t. Make a new method for each project if it suits you. Maybe you want to write a novel where key plot decisions are decided by throwing darts at a wall. More power to you.
If this diagram process is really holding you up, you're not necessarily sunk. You can probably move on to the next step, at least for a short while. Actually writing. You’ve spent quite some time – probably several months – preparing to write your novel. Now comes the part where you write it.
    During this phase, you need to turn off all the critical voices and random impulses in your head. “This is going to suck,” “I should just watch eel porn,” “Should I write it this way?” “I wonder what the etymology of the word bulwark is?” … Show the text to no one that will throw you off track. Share it only with confidants that you trust to not hate you after you've asked them to read three thousand and two versions of the same text. Just be as true to your characters and your theme as you can be, and write. (Remember: this is the fun part. So have fun now, because you may not during the editing phase, and if you're like me, you sure as hell won't during marketing.)
    There is too much to be said about the details of writing a book. For the most part you pick it up as you go along, and if all goes well, your voice will come out of that struggle. However, I want to point out the importance of dialogue. It may be naturalistic, it might be more poetic or formal depending entirely on the intention and tone of the piece as a whole. No one naturally talks like the character's Aaron Sorkin wrote for West Wing, but it's still mostly great dialogue because it matches the tone and intention of the show. My first novel might seem a horrible example of “natural dialogue,” mainly because the primary characters talk like 19th century Philosophers stuck in 18-year-old bodies. You need to be true to the characters… If that’s how they talk, be true to it. If you’re unable to hear their voice, write a couple scenes just in dialogue. Give characters something to argue about or some situation to think through together. Add the other details later. If you still can’t find their voice, you need to get back at your character, and try to find examples of those personality traits in the people and media around you. Find their voice, and come back to the writing process.
    If you get stuck at any point, put down the pencil. (Or the keyboard.) Write something else. Or try this. Lie down, and close your eyes. Do some deep breathing, move yourself close to sleep without slipping away, and then focus in on that character again. Imagine them in your minds eye, at the point that you got stuck at. And just watch. Now sometimes of course you’ll get nothing. They’ll turn into giant pink elephants or you’ll get distracted thinking about crazy zero-G sex or what you’re going to cook for dinner. But sometimes the characters will take over, and that block will melt away.
    This leads me to another point. If in the process of actually writing, your characters feel like they want to go in a direction that wasn’t in your plot diagram, for the love of whiskey let them. If it hits a dead end, the worst thing that happens is you have to delete a couple pages. As a general rule of thumb, if your characters don’t overtake you and your well planned structure and lead it in a totally unplanned direction at least a couple times in the course of writing a novel, you probably need to spend more time breathing life into those characters.      
    Finally, and this one can’t be under-stressed: write something every day. Or barring that, as frequently as you can manage without learning to completely loathe writing. Or alienating all of your friends. That sounds really obvious, right? But you’d be amazed how many people do all the planning, and then peter out when it comes to the work ethic.
    A book is literally built a word at a time. I'm told the average novel runs somewhere between 75,000 – 250,000 words. You may have this romantic idea in your head of an author going in and hammering out his opus in a brief, intensely melodramatic fugue, like Handel in fact did with his Messiah. Every word is perfect, and it comes out full-formed.
    Sure, maybe it'll be like that for you. More likely than not, most of your favorite books were written slowly and consistently, a couple thousand words a day. At the end of the process 30,000 words might have been shaved off, and then another 10,000 added to tie together those desiccated loose ends. Not every day is going to give you a gem, that doesn’t mean you didn’t benefit from the effort. Just get up the next day and keep at it. Good luck!

Next I’ll be getting into the editorial process, branding, and the other intermediary steps between your first draft and the PDF you send to the printer.

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