Friday, July 11, 2008

For Better or Worse:

Myth is Alive and Well in Business.
By James Curcio.



A quick look at the marketing for films, books and music shows the profound value that mythology has within the modern marketplace. This role is made more pervasive – and potentially beneficial or dangerous – as a result of the proliferation of instantaneous and virtually limitless communication mediums. Myth is so entrenched in the nature of business that it is often overlooked within the advertising rhetoric, however, the building of a mythology is the centerpiece of all effective branding.

Demonstration of this fact clearly requires an understanding both of the function of myth and the function of a brand. Prevalent misconceptions in both of these cases has clouded what should otherwise be a self-evident thesis, so the purpose of this brief white paper is to identify these misconceptions and clarify the position.

Myth is difficult to explain in a top down manner: it is not merely a story, for some stories are myths while others are not; it is not merely the beliefs of a people retold in stories or other media, because here again retold beliefs can be devoid of mythic resonance. Because of this complexity, for the time being let us define a few of these basic qualities through a quick backward glance at the function of myths past, before turning to ways that these qualities may or may not be applied within the modern business world.

The myths of the past, it is commonly held, were erroneous explanations for the way that the world is; fanciful stories, which, though colorful and interesting curiosities, surely bear no particular use to our “modern” lives. This interpretation mistakes the thing (fanciful stories and the accompanying art, etc.) for their function. As was later re-discovered by an expansive list of preeminent scholars and authors, including Mircea Eliade, Carl Jung, Joseph Campbell, and the like, these myths do not explain the world, rather, they explain our place within it. Thus, it is not a universal static truth that myths represent, but instead a personal, cultural one. It is commonly accepted that mythology served a central role in the lives of humans up until a time when science and industry somehow stole away our myths. Though patently untrue, this belief itself serves as a myth which allows us to establish a place within history for ourselves. It is an internal narrative that defines us in Enlightenment terms. This is another role which myth serves: it defines who we are, and defines where we are in time; what role we serve, and what the nature of that role is. To the actor, the central question is often “what is my motivation?” The myth is our motive, or at least, it gives it voice. It may be encoded in any medium, but its defining characteristic is its psychological function.

When looking at stories, movies, or any other form of media, we may then ask- what qualifies as a myth? Perhaps first we should look at how we define anything. The philosopher Ludwig Wittgenstein explained the nature of meaning in language as a case of “family resemblance.” For example, sisters and brothers, mothers and daughters, and so on, can all share certain traits, not others, and yet be considered part of the same family. This, he proposed, was the nature of linguistic definition. Without this concept, we cannot properly define a game, for by any static qualifier certain activities which all of us consider games would be ruled out.

This concept of definition contradicts the Aristotelean concepts of categories which most of us are still used to, where a thing is either A or B, and cannot exist as an amalgam of many different potentially contradictory components, often occupying a space somewhere between these various “pure” concepts. However, without a recognition of this fact, it is impossible to properly identify the various elements of myth at work within the diverse industries of the world today. We then lose site of how these elements can function in a piecemeal configuration, for example with elements of mythological thinking occurring within a seemingly unrelated milieu.

Granting these complexities, we may be led to wonder how myth functions in the world of business and industry. The function of a brand is to bring the story of a company to its market. When you look at a logo, read the copy on the back of a label, or watch an advertisement on television, it is commonly believed that the intent is to sell the product to you. Of course, in a sense, this is true. But what is actually being sold is the myth of the company- what that product or brand represents. The myth of Lexus doesn't sell you cars, it sells you luxury. Thus, it is of utmost importance for advertisers to understand the function of myth every bit as much as script writers. Like all other forms of myth, when accomplished successfully, the myth of a brand also brings with it a form of community. For example, witness the success of Apple's branding: those who identify as “Mac users” do so with an odd sense of pride, as if they are bucking the system by sharing in the aura of coolness that radiates from their stylish gear. Every element of this is mythological, including the system that they are bucking, represented by the doltish PC anthropomorphisized by John Hodgman in their recent advertising campaigns. (This general concept is explored at length in James B. Twitchell's book Ad Cult, containing many worthwhile thoughts on the mythological machinery of corporate advertising.)

As the business guru Peter Drucker demonstrates in his book Management: Tasks, Responsibilities, Practices, the marketing of a product is not a function of selling it, it is instead the means of fulfilling a need. In other words, the function of business itself is the fulfillment of human needs; the more ubiquitous the need, the more easy the marketing of that product will be if handled properly. The reason Lexus sells you luxury, rather than a car, is that, within the social apparatus of most industrialized nations, everyone needs a car. Lexus is identifying the niche of people with that need who they wish to call their own, and they are doing it through people who self identify with, or idolize, the myth of their brand.

As we have already explored, myths also fulfill a human need, experienced around the globe and throughout the history of our species: the need for meaning. The cultish following associated with certain properties is the result of this “mythic demand,” provided through characters and often fictional worlds which represent aspects of our inner psychology. To the fans, these worlds are often every bit as real as the phenomenal world of the everyday. Series such as Vertigo’s Sandman comics, or Serenity, which appeared first as a Fox television series, then a graphic novel and movie when the series was canceled, are examples of how the development of a general world and context in the mind of an audience can provide endless storytelling possibilities. They also demonstrate that the success of these stories are not based on the medium. This is of course quite apparent to anyone who considers the recent success of various comics franchises' almost overwhelming storming of Hollywood. Without which, surely Marvel wouldn't be able to afford to have their own film production studio, nor would San Diego's massively popular Comic Con be showing such a wholesale recognition of the mythic power of their media franchises, regardless of the medium that it is presented in.

The success of any media brand demands that it serve as an effective myth: whether Star Trek, Doctor Who, or Lost, to the true fans, these shows represent a pantheon with psychological, even ethical or cultural, significance. Further, one cannot overlook the Star Wars franchise; what began as a low-budget movie specifically steeped in mythic archetypes, has spawned a multimedia empire that today encompasses novels, comic books, television shows, video games, and a dizzying array of toys and ancillary products. In the case of the first three movies, the connection with myth was more than implicit: George Lucas was a friend of Joseph Campbell, and based the cosmology of the Star Wars world on the heroic cycle outlined in his books. These ancient traditions were simply made relevant to the concerns and aesthetic tastes of the modern age.

----------
About the author:
James Curcio has been consciously dedicated to the production and analysis of modern myths since the age of sixteen, and subconsciously arguably since birth. This exploration has taken the form of collaborative novels (Fallen Nation: Babylon Burning in 2007, Join My Cult! in 2004), essays on myth and culture (The Immanence of Myth, presently in development, "Living The Myth," Generation Hex 2004, "Hillbilly Tantra" in Magic On The Edge in 2005, and "Dying Gods" in Lemon Puppy, in 2003), Internet "round-table" musical albums and podcasts,(subQtaneous: Some Still Despair In A Prozac Nation in 2005, Babalon's Descent in 2001 and posthumous Dreams And Reflections in 2005, Bedtime Stories With The Antichrist in 2004-2005 and The G-Spot in 2005-2006), and various art and media collectives. Most recently, he is co-founder of Mythos Media.

Wednesday, July 09, 2008

Auguring The Technocalypse

FP announced my upcoming participation in their Terra:Extremitas event in Amsterdam in August. Guess I'd better get to work on that script...


About 'Terra:Extremitas':
"In many ways the United States are inhospitable to artists. This isn't to say that the case is otherwise elsewhere, but most of my life experience comes from living here. At the extreme, I think there is an underlying, subconscious belief in many people that true commitment to art and creativity is a cultural crime. In my opinion, 'Terra: Extremitas' brings that belief to the forefront, it embodies it as a form of revolt on our part, and mixes it with the now ubiquitous myth of the apocalypse. In a fit of incoherent caffeination I said that my last novel (Fallen Nation) was a cultural apocalypse. Now I know what the hell I was talking about- and can thank the FoolishPeople for it."

Tuesday, July 08, 2008

shaitan

tv_tall

The symbolism should be self-apparent, though it began essentially as an elaborate doodle.

Wednesday, July 02, 2008







Reality is being devoured by a surreal nightmare.

The Fiction has arrived.

Immerse yourself in the immense, interconnected story manifested by FoolishPeople and over 30 visionaries and artists working together
from across the world within the unique landscape of Amsterdam's NDSM-werf.

Follow living characters, absorb live transmissions from the other side of the planet, and discover the secrets, which each hold a fragment of the Terra: Extremitas myth.

The surreal and beautiful experience of exploring humanity’s last day on earth.


TERRA EXTREMITAS.
---------------------------------
My Bio: (to go up w/ TE event.)

Ever since an acid trip in 1995 that James Curcio arguably never quite returned from, he has been dedicated (some might say obsessed) with the production of modern myths. These have taken the form of collaborative novels (Fallen Nation: Babylon Burning in 2007, Join My Cult! in 2004), essays on myth and culture (The Immanence of Myth, presently in development, “Living The Myth,” Generation Hex 2004, “Hillbilly Tantra” in Magic On The Edge in 2005, and “Dying Gods” in Lemon Puppy, in 2003), Internet "round-table" musical albums,(subQtaneous: Some Still Despair In A Prozac Nation in 2005, Babalon's Descent in 2001 and posthumous Dreams And Reflections in 2005), and various unorthodox podcast and audiobook series. He has co-founded quite a few independent artist groups and recording studios, and is presently a co-founder of Mythos Media, and editor of Alterati.com. Curcio will present an unwholesome multi-media mindfuck at Terra Extremitas which will leave his audience forever changed- or dizzy, nauseous and psychologically broken, if the “Program” does not take.

About what he does:

“I really don't know how to provide a top-down or general summary of 'what I do.' It isn't simple evasiveness, but rather because it is a relative unknown. All I know is that when you begin practicing an instrument, or painting, or doing virtually anything, you are conscious of every action, of every misstep. As you continue to work, and the years pass, you become less and less conscious of each of those discrete actions. This is why so many teachers stress the fundamentals, because those building blocks, or personal cliches, slip out of your conscious sphere and become increasingly difficult to re-configure. By the time you reach the point that the work becomes what you are, and you serve as a conduit for it, you are completely in the dark about the truly relevant actions you take to bring it about. What is my process? Do what you do, and put everything you possibly can into it. Sacrifice what needs to be sacrificed, and don't hesitate to cannibalize your most private experiences in the process. Cast it into the world as if you were throwing it into the trash can. And start over again, because chances are, you can do better.”

About Terra Extremitas:

“In many ways the United States are inhospitable to artists. This isn't to say that the case is otherwise elsewhere, but most of my life experience comes from living here. At the extreme, I think there is an underlying, subconscious belief in many people that true commitment to art and creativity is a cultural crime. In my opinion, Terra Extremitas brings that belief to the forefront, it embodies it as a form of revolt on our part, and mixes it with the now ubiquitous myth of the apocalypse. In a fit of incoherent caffeination I said that my last novel (Fallen Nation) was a cultural apocalypse. Now I know what the hell I was talking about- and can thank the Foolish People for it.”

Thursday, June 26, 2008

subQtaneous now on Amazon.com







subQtaneous: Some Still Despair In A Prozac Nation is now available through Amazon.com.

"Described as a "stick of dynamite strapped to reality," (Scenery Zine), subQtaneous is a diverse conceptual, collaborative album. It carves new soundscapes ranging from brutal, pounding industrial to sarcastic hip hop set over carnival music to delicately layered trance. It has been compared to Pigface, probably due to its format, as well as Coil, Mr Bungle, and Frank Zappa. While the tracks are tied together by a common theme - the corrosive dark side of capitalism, and its effects on our psyche - none of the musicians involved in this project try to beat you over the head with their ideology. Instead it remains, as the title would imply, an almost subliminal experience that slowly gets under your skin, and doesn't come out in the wash. Featuring Scott Landes (Collide, Mankind is Obsolete), P. Emerson Williams (Veil of Thorns, Choronzon), Ryan Moll (Rumpelstiltskin Grinder), Marz233 & Gaetan (Elektroworx, 233project), and many more."

This edition has the full fold out insert, as opposed to our other print edition which has a one page insert. It is however more expensive ($14.95), so if you're just interested in the music you can grab MP3s a la carte on Amazon or iTunes, or continue to order the original print edition for $10.00.


Listen to the interview on Smallworld Podcast about the creation of this unusual album, or read the ReGen interview.

Steal Everything

The wisdom of Kid Rock:


In fact, he says, people should "level the playing field" by stealing anything they need from wealthy corporations.

He mentions laptops, iPods, Toyota vehicles ("It's a foreign car company, so who cares?"), gasoline and Tommy Hilfiger clothing as potential targets for the five-finger discount.


(from CNN)

Saturday, June 14, 2008

Mythos Media FAQ







I wrote this up today as a response to the many question that I've received about the site over the past year or two. This is a first draft, after a revision and some additions I'll put it up.

----

F.A.Q.

What kind of media do you publish?


The physical products that we presently sell are books, graphic novels, and CDs. The digital products that we sell or give away for free are mostly mp3s and PDFs. However, provided the right circumstances- and the right myth- we see no reason that we may not expand into animation, film, or even role playing games. The key here is creating myths, which oftentimes relate to each other. The issue is not the container. In fact, we are in early pre-production on a film at this time, which we cannot yet speak about publicly.

Why not just publish books? (Or albums. Or...)

It is no big secret that the old approaches to publishing are dying. In fact the only thing staving it off in many cases is a couple flagship titles, and a big pool of money to draw on. At the same time, the tools for media production have become increasingly accessible to the public. The very approach to publishing media in different "containers" (DVDs, CDs, paper books, PDFs for hand-held readers, etc) has changed so that it is unnecessary to have a seperate company managing these markets based on the "container." Instead, we focus on the content being contained. If we consider it is a myth worth sharing, why not produce it in the "container" that best suits the message?

Why do you give away a lot of your digital products for free? / Why use a Creative Commons license?

PDF versions of books, on the whole, serve as advertisements of them. For free, you can read some of the book, and if you like it, you can order the physical book, or make a donation. Are there going to be people who just squint and read the book on their screen? Sure. But we don't think those are people who would have bought the book in the first place. The same goes for other digital content. We just got a listener or reader for free. Remember, duplicating digital content is free for us as well. What costs money is printing books, CDs, DVDs, etc. The bottom line with all this RIAA lawsuit nonsense is that not one cent of those hundreds of millions won in lawsuits for "pirating music" has gone back to the artists. We're artists too, and that kind of nonsense makes us sick. By all means share our products, in digital format, or with your friends in print format. Just give the artists who produced that work their just due.

We use a Creative Commons 3.0 license for these releases because it represents how we want those materials to be used: you can share them with anyone, so long as you credit, don't change the contents of the work, and don't claim you're the author. The only exception to this is that, in the future, we will release some Mythos Media music along with "remix packs" Online that you are fully free to utilize in your own music, and even sell that music, so long as you give credit to Mythos Media, the original artists, and link back to our site.

I am an artist/author/film-maker. Why publish with Mythos Media?

For one, we are a group of artists, of authors, or producers ourselves. We understand the creative process and the difficulties of bringing that product to the market, as well as the conflicts that can be created between being true to the work, and trying to put food on your table. We work directly with our artists, and if you join us, it is a like joining the team. We will help you get your work in publishable form, help you market it, and as more of our artists market their work, through them new fans can be introduced to your work as well. You can expect us to be honest with you, and to put in our effort as you put in yours.

Notice, however, that we do not say "we will single-handedly market your work." We can help you with promotional tools, utilize our growing contacts, and help consult with you on marketing your work, but at the end of the day in this marketplace you have to take some of those steps, and you have to keep on it. Most publishers take the exact same stance: they just won't be honest with you about it. It is rare indeed for an author without tens of thousands of units sold on a past title to be able to sell off their manuscript, and then walk out, never to worry about it, thinking: "the publisher will market it for me." Think again. If your work isn't worth struggling to get into people's hands and hearts, it probably wasn't worth publishing in the first place.

An added benefit of joining the team is that we have a client-side subsidiary called Synchronicity Studios. The artists, musicians, etc. in our stable are the first that we will turn to when outsourcing client work.

Gaian Mind Summer Festival 2008







Last year's Alterati article on GMSF, if you're wondering what it's all about.

If you can, I suggest you go. I definitely am.

Sunday, June 08, 2008

The power of theta waves

I've said for years that near-sleep is an essential part of my creative process. God only knows how many hours I've spent drifting into sleep after being able to think up what to do next with a story, or a song, only to have it revealed to me all at once while drifting down and away. At that point you're left with the option of shaking yourself awake, and jotting it down before it is gone, or slipping off, and awaking with only the faint feeling that you lost something. Does it work that way for any of you?

Last night it was this paragraph, nearly full-formed. I woke up, hammered it out in less than a minute (since I already had it all in my mind), and then spent another hour or two trying to fall back asleep. Something else drifted up during the second attempt to go down, but I let it pass.


"Cutting to that heart directly and cleanly defining what myth is and is not will not suffice. The function of myth, even possibly its identity, changes based on the granularity of inquiry. In other words, a particular myth, received by an individual, may not serve the same function as that myth's effect upon a society. Myths are also "mirrors of the soul," which can only reveal to us what we already have in ourselves: so what is a message of love and compassion to one can be a distorting call to hatred and bigotry for another. This inquiry is further obfuscated by the fact that culture itself can only be understood by the myths it produces. Concurrently, it is increasingly difficult to speak meaningfully of "myth" without recognizing the function which runs through all contexts, all "level of granularity": myth is the meaning in representation. Words, sentences, and pictures are, on their own, no more a "myth" than the notes written on a staff are music, however all of these are the embodiment, that is, the representation, of experience. Concealed within that representation is all of the meaning that can be drawn from chaos. Myth is, in the final summation, truly a mirror image of our inner beings, for better or worse. We did not create our flesh or bone, nor did we choose the circumstances we were born into. The myths we create, on the other hand, are truly and completely human. Perhaps, at the same time, they are the closest we have to divinity, demonstrating our ability to build worlds from the clay we are given, to infuse it with our own meaning, and to chose what the very nature of the universe will be in our tale."


This from the growing passages of the Immanence of Myth.

Saturday, June 07, 2008

Last night's dreams


So, last night my dreams were fairly uncreative, but fun. Predictably enough: dream begins without plot or subtext, in a room, with a bunch of attractive women, all in the throes of passion. (That is, all of us. I know it was unclear from that sentence. And I also know that "throes of passion" is a cliche, but to an extent it was a fairly cliched situation, however fun it may have been. Bear with me, here.)

At some point, I look up and say, "who are you people?"

To which one of the girls pleasantly replies, "we're prostitutes."

That would suddenly make this a first for me, but my dream self was nonplussed, and said something like, "Oh. Well in that case, who hired you?"

To which she replied, "your subconscious."

Apparently I accepted that response, because the rest of the dream was predictably (figuratively) hot, until I woke up covered in sweat due to the literal heat that has afflicted me for the rest of the day.

I only just recently recalled that detail of the dream, and it made me laugh for quite a few minutes. Way to go, subconscious. The only thing that's got me thinking is what it paid them...

Friday, June 06, 2008

Upcoming 30th birthday

That's right, in a couple days over a month I'll be 30. (Thank God 30 is the new 20.) I hope the next decade to be more adventurous than the last.

To that end, over this month I'm collecting donations to go towards my travels this summer. Obviously, feel free to put in a dollar, ten, you know, twenty thousand.

It'll be much appreciated, especially with airfare and gas being what it is these days...









Tuesday, June 03, 2008

Mythos Media site launch

We're still working out a couple bugs and details but in general the new Mythos Media site has been rolled out. Along with a new backend (which makes it easier for us to manage), there's also streaming content, artist profiles, a blog (soon with openID), and a lot more.

Check it out, and sign up to the newsletter! Much is in the works for the next 6 months.

Sunday, June 01, 2008

How much has changed?



Age 2.
babydraw

Age 4.
write

Age 5.
devilmask

Age 15.
rockstarsintraining

Age 28.
Pennsic 05


(More on my flickr, though you have to friend me to see some of them.)

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