There is some extent to which I let serendipity direct the progress of my research; books that people hand to me, things that I come upon online- all the information that we process is sorted based in part on the information we've already been exposed to, it predisposes us, as does our intentions at that time and a million other variables. There are several ways these tidbits fit into what I'm already working on, but I'll leave that for later.
On to these tidbits-
"Credit represented one more form of autocatalytic or turbulent dynamics that propelled preindustrial European cities ahead of their Eastern rivals, eventually enabling Europe to dominate the rest of the world. Credit (or, more exactly, compound interest) is an example of explosive, self-stimulated growth: money begetting money, a diabolical image that made many civilizations forbid usury. European merchants got around this prohibition through the use of the "bill of exchange," originally a means of long-distance payment (inherited from Islam); as
it circulated from fair to fiar its rate of return accrued usuriously. (This disguised form of usury was tolerated by church hierarchies use to the many risks of the circulation the bills of exchange involved.)
--1000 Years of Nonlinear History.
Then, from the Rushkoff article:
The economy in which we operate is not a natural system, but a set of rules developed in the Late Middle Ages in order to prevent the unchecked rise of a merchant class that was creating and exchanging value with impunity. This was what we might today call a peer-to-peer economy, and did not depend on central employers or even central currency.
People brought grain in from the fields, had it weighed at a grain store, and left with a receipt — usually stamped into a thin piece of foil. The foil could be torn into smaller pieces and used as currency in town. Each piece represented a specific amount of grain. The money was quite literally earned into existence — and the total amount in circulation reflected the abundance of the crop.
Now the interesting thing about this money is that it lost value over time. The grain store had to be paid, some of the grain was lost to rats and spoilage. So each year, the grain store would reissue the money for any grain that hadn't actually been claimed. This meant that the money was biased towards transactions — towards circulation, rather than hording. People wanted to spend it. And the more money circulates (to a point) the better and more bountiful the economy. Preventative maintenance on machinery, research and development on new windmills and water wheels, was at a high.
...
Feudal lords, early kings, and the aristocracy were not participating in this wealth creation. Their families hadn't created value in centuries, and they needed a mechanism through which to maintain their own stature in the face of a rising middle class. The two ideas they came up with are still with us today in essentially the same form, and have become so embedded in commerce that we mistake them for pre-existing laws of economic activity.
The first innovation was to centralize currency. What better way for the already rich to maintain their wealth than to make money scarce? Monarchs forcibly made abundant local currencies illegal, and required people to exchange value through artificially scarce central currencies, instead. Not only was centrally issued money easier to tax, but it gave central banks an easy way to extract value through debasement (removing gold content). The bias of scarce currency, however, was towards hording. Those with access to the treasury could accrue wealth by lending or investing passively in value creation by others. Prosperity on the periphery quickly diminished as value was drawn toward the center. Within a few decades of the establishment of central currency in France came local poverty, an end to subsistence farming, and the plague. (The economy we now celebrate as the happy result of these Renaissance innovations only took effect after Europe had lost half of its population.)
...
The second great innovation was the chartered monopoly, through which kings could grant exclusive control over a sector or region to a favored company in return for an investment in the enterprise. This gave rise to monopoly markets, such as the British East India Trading Company's exclusive right to trade in the American Colonies. Colonists who grew cotton were not permitted to sell it to other people or, worse, fabricate clothes. These activities would have generated value from the bottom up, in a way that could not have been extracted by a central authority. Instead, colonists were required to sell cotton to the Company, at fixed prices, who shipped it back to England where it was fabricated into clothes by another chartered monopoly, and then shipped to back to America for sale to the colonists. It was not more efficient; it was simply more extractive.
The resulting economy encouraged — and often forced — people to accept employment from chartered corporations rather than create value for themselves. When natives of the Indies began making rope to sell to the Dutch East India Trading Company, the Company sought and won laws making rope fabrication in the Indies illegal for anyone except the Company itself. Former rope-makers had to close their workshops, and work instead for lower wages as employees of the company."
I've been thinking about this in the back of my mind most of the day, but I seem to be fighting with a sinus thing yet again so I'm not the most clear-headed at the moment. Conclusion is that you either need to enter the game through having enough money to work with compound interest and investment, accept that you will be someone's indentured servant all your life, or build your own trade network and accept that most likely, if you are ever truly successful, you will be shut down or attacked by the powers-that-be as posing a threat to their way of life simply because you provide an alternative to their credit monopolies. (Certainly, if you gather the means to defend yourself from such incursions- as the founders of this country did- you would be even more likely to be branded as terrorist.)
This final scenario was one of the premises I was playing with in fictional form in Fallen Nation: Babylon Burning.
A shitty game. Anything beats option #2.
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