Showing posts with label Storytelling in the Digital Age. Show all posts
Showing posts with label Storytelling in the Digital Age. Show all posts

Sunday, March 31, 2013

The Monomyth: An Easter Egg in the Matrix

The Video Game of Digital Life

“The unreal is more powerful than the real.
Because nothing is as perfect as you can imagine it.
Because it's only intangible ideas, concepts, beliefs, fantasies that last.
Stone crumbles. Wood rots. People, well, they die.
But things as fragile as a thought, a dream, a legend, they can go on and on.“
— Chuck Palahniuk

Image courtesy of artida / shutterstock

Storytelling: Programed in Your DNA, Written in Binary

Truth is far stranger than fiction.  And so, it should come as no surprise that scientists have hypothesized that our universe as we know it is a vastly complex computer simulation, not unlike the one found in the Matrix movies.  However, what is noteworthy is that for the first time there is now a way to test this hypothesis.

In addition, recent experiments have discovered a viable method of encoding digital information using DNA.  One gram of organic matter can now reliably hold more than one million CD's worth of data.  Right now, the process of encoding and decoding information like this is prohibitively expensive.  But we can do it right now.

What could an intelligence hundreds of thousands of years more advanced than us be capable of?

What if the genetic code of every living organism on Earth is far more than just a blue print for life, but is serving as a massive biological hard drive?  What if all living things are components of a biological archive of information on an ungodly scale?

From the beginning of human history, big existential questions have always lurked in our subconscious minds. Who are we really?  What purpose do our lives have?  Is there a greater meaning to existence?

Sunday, February 17, 2013

Utopian For Beginners

Check out this article from incunabula:
There are so many ways for speakers of English to see the world. We can glimpse, glance, visualize, view, look, spy, or ogle. Stare, gawk, or gape. Peek, watch, or scrutinize. Each word suggests some subtly different quality: looking implies volition; spying suggests furtiveness; gawking carries an element of social judgment and a sense of surprise. When we try to describe an act of vision, we consider a constellation of available meanings. But if thoughts and words exist on different planes, then expression must always be an act of compromise.
Languages are something of a mess. They evolve over centuries through an unplanned, democratic process that leaves them teeming with irregularities, quirks, and words like “knight.” No one who set out to design a form of communication would ever end up with anything like English, Mandarin, or any of the more than six thousand languages spoken today.
“Natural languages are adequate, but that doesn’t mean they’re optimal,” John Quijada, a fifty-four-year-old former employee of the California State Department of Motor Vehicles, told me. In 2004, he published a monograph on the Internet that was titled “Ithkuil: A Philosophical Design for a Hypothetical Language.” Written like a linguistics textbook, the fourteen-page Web site ran to almost a hundred and sixty thousand words. It documented the grammar, syntax, and lexicon of a language that Quijada had spent three decades inventing in his spare time. Ithkuil had never been spoken by anyone other than Quijada, and he assumed that it never would be.
In his preface, Quijada wrote that his “greater goal” was “to attempt the creation of what human beings, left to their own devices, would never create naturally, but rather only by conscious intellectual effort: an idealized language whose aim is the highest possible degree of logic, efficiency, detail, and accuracy in cognitive expression via spoken human language, while minimizing the ambiguity, vagueness, illogic, redundancy, polysemy (multiple meanings) and overall arbitrariness that is seemingly ubiquitous in natural human language.”

This feeds directly into past (and future planned) articles on linguistics and meaning.


[Where is the fucking counterculture? Mythos Media.]

Monday, September 17, 2012

Participants Wanted for the Transmedia Revolution!

Hello everyone!

For those of you who have been following my posts here for the last few months, you may have noticed I've been talking a lot about how technology has transformed the publishing industry, and how transmedia storytelling has broken down the barriers between a story and it's audience.

But I haven't really gone into the specifics about how this can be put into practice. There's been a lot of talk about transmedia storytelling, but very few good examples of what the medium is truly capable of.  People and publishers have folded their arms, and decided to "wait and see."

And I don't blame them.  

After all the talk about ground breaking-this, cross platform-that, and immersion-everything, not much has really happened, has it?  There's been a lot of smoke, but no one has lit a match.  

That's about to change.  It won't be long before you'll be participating in a story instead of reading it.  How do I know?

I'm going to help make it happen.

Do I have some amazing new browser plug-in?  Some sort of new transmedia authoring platform?  A storytelling social media network, perhaps?

Nope.  (People always seem to get hung up on the technology...)

The technology of the written word changed how stories were delivered, but not how they were created.  It's the same thing with e-books, film, and television...they are all different methods of delivering the same fictional drug.

It's the story that's important.

What's the difference between slapping a button on a coke machine, and visiting a barista at your local starbucks?


Puff the magic dragon by Ahnamal
A can of soda will always taste the same.  A caramel-pumpkin-spice-mocha-latte with a dash of cinnamon and whip, tastes a lot different if you have him add a splash of pickle juice.

There's only one way to have it your way: ask for it.

Here at Modern Mythology, we know that storytelling isn’t passive.

A good storyteller must actively engage their audience.  A story should be tailored to whom it’s being told to, not diluted and homogenized just to make it more appealing to a potential audience of millions.

The goal of a story should be to make people think, feel, and help them blink away their pedestrian view of the world.  A book or movie should draw you in, engage you, make you a part of it--not run you over.

Films shouldn't blind people with cinematic eye candy, and books shouldn't hypnotize them with pages of sex and violence strung together with a meaningless plot.

But they do, and they will continue to do so, because that's the easiest way for Hollywood and publishers to get your money without you noticing.

It doesn't have to be this way.  Really.

(Unless you're into that kind of thing.)

Sunday, April 29, 2012

The Story of a Transmedia Revolution: (Part 4) The Bookstore Apocalypse

Rise of the Zombie Publishers



At first glance, things look rather grim for storytellers—or authors, as they are commonly referred to today.  Bookstores are going bankrupt; traditional publishers are at war with their online rivals; pirated e-books are sailing the digital seas in record numbers; and of course, there are the widespread rumors of an impending reading apocalypse

"Paper or Plastic?"
(Which side of the publishing war are you on?)

-Photo by Peter Usagi

But even more disturbing than the current conflicts in the sale and distribution of published works, is a shift in how writing is viewed as a career.  According to author Seth Godin, if you're a writer, you have no right to make money anymore.  It's a little harsh, but he does have a very good point:
“Who said you have a right to cash money from writing? Poets don’t get paid (often), but there’s no poetry shortage. The future is going to be filled with amateurs, and the truly talented and persistent will make a great living. But the days of journeyman writers who make a good living by the word — over.”
Blogs are dethroning journalists, reality TV and YouTube are turning the everyman into celebrities, and thanks to Amazon and Lulu, now anyone can publish a book.  With so much freedom, and so few gatekeepers, publishing is starting to look a lot like cable TV: thousands of choices, but nothing worth reading.

Wednesday, March 21, 2012

Behind the Scenes: Our Subconscious’ Role in Listening to Stories

By Julie Holden

Such beginnings as "Once upon a time, or In a land far far away," and even "In the beginning," are all cultural signals to the brain that we are about to be told a story, and that we should switch off our normal, everyday censorship. However, there is one beginning that is almost sure to make us suspend our disbelief: the statement This is a true story. It appeals to us perhaps more than any other because we not only want it to be true, we want to hear it because it is true.

As much as storytellers lead us away into fantasy, our brains are looking for what is real, what can be relied on. Of course, in story tradition, a story element is often a metaphor for truth, so it is hardly surprising that even when faced with make believe, we still look for truth. It is almost as if we know that the story has something to give us – some gift, or even healing. Many therapists deliberately use stories to heal, to awaken insight.

Thursday, March 01, 2012

The Story of a Transmedia Revolution: (Part 3) The Rise of The Unbook

The Unbook: A digital narrative that's more than meets the eye...
"When we think about digital's effect on storytelling, we tend to grasp for the lowest hanging fruits: words will move, pictures become movies, every story will be a choose-your-own-adventure. While digital does make all of this possible, these are the changes of least radical importance..."
        --Craig Mod, Storytelling 2.0: The digital death of the author
In an age of digital storytelling, the distance between author and reader is rapidly shrinking, and the roles those parties play are rapidly changing. One of the most radical concepts that I've come across during my research of transmedia storytelling is the "unbook."

Instead of viewing books as the cold, static, and lifeless byproduct of creativity--an unbook sees the creation of a narrative as a continuing creative process. It views the book as a living thing, one that continuously changes and evolves over time. Thanks to updated research, feedback (and in some cases even the active participation of its audience), an unbook has the potential to bridge the gap between writer and reader, creator and participant...

Monday, February 06, 2012

The Story of a Transmedia Revolution: (Part 2) The Story Wars

The Rise and Fall of a Story-Showing Empire
The Transmedia Revolution has begun!
Which side will you join?
An empire of greedy corporate media cartels?
Or an ancient and mysterious order of storytellers...

Image via Panicposters
After years of study, I've come to realize that contemporary storytelling—books, film, television (and to a significant extent, even live theater)—are a completely passive medium.  They are narratives that lack interaction and any kind of participation from their audience.  These mass-produced mediums of entertainment are more appropriately labeled "story-showing,” then storytelling.

People often wonder why there isn’t anything "new" in Hollywood.  Why is it that every movie, TV show, and most popular literature, tastes like reheated "leftovers" disguised with some kind of mystery sauce?  It’s because after a century of industrialization, we've become indoctrinated as a species of “story consumers.”

We’ve been raised to passively swallow the shallow narratives presented to us in our extended childhoods; schizophrenic mythologies filled with stories that have no depth, meaning, or purpose--other than to entertain (or perhaps more sinisterly, distract).

All of our modern entertainment (all of our stories) are almost entirely mono-active.
Our “entertainment industry” is simply a convenient medium for a 24/7 multimedia stream of consumer subconsciousness—peppered every fifteen minutes with commercials, product placement, and other forms of materialist propaganda.  Even traditional literature has become a victim to this malaise.  

The Lost Art of Storytelling

Parents who "tell” stories to their children, usually aren't really “telling” them.  They’re reading them word for word from a book; an example of modern mono-active story-watching.  Unless the child occasionally takes control of the narrative, thus making it interactive (I.E. "No, Red Riding Hood had a cell phone, and she called the cops on that mean nasty wolf!") the true immersive, and transitive aspects of storytelling are neutered, or even entirely absent in our modern fictions.
English: Little Red Riding Hood
Is modern media a "big bad wolf" that
devours creativity and imagination?

Image via Wikipedia

If you put your book down, and “tell” a story to your audience (instead of read it), something about your story will always change, each and every time you tell it.  Unless, of course (as you’ll find in live theater), you have your lines memorized.

This is because even when you tell the same story (with the identical characters and plot),  you’ll always be a different person each time you tell it, and so will your audience (even if they’re the same people):
If you told a story to a group of recent college grads (while they were partying around a campfire in the middle of the wilderness) the crazy things you did to get into your career field…would that story be identical to the one you told to a classroom of second graders, the day after you lost your job?

If this is the case, does "storytelling" in its interactive sense, still exist in today's society?  Perhaps...

Thanks to new combinations of divergent media platforms, a new kind of storytelling is on the rise.  One that recognizes the importance of engaging an increasingly distracted and impatient audience: transmedia.

Saturday, February 04, 2012

The Story of a Transmedia Revolution: (Part 1) To Arms...

The Book Thump Heard Round The World

After more than thirty years of fits and starts, a storytelling revolution is finally about to begin.  Naturally, the catalyst was a book; surprisingly, however, it was a high school text book...

Immersive and interactive digital books will
soon be jumping off screens everywhere...
(Image via Creative Commons) 
Earlier this week, Apple announced the release of iBooks Author, a new content creation platform for their ubiquitous iPad.  However, unlike most of Apple’s hardware or software announcements, this one has seemed to garner little public interest.  This could be attributed to the fact that according to Apple’s keynote, the only things that were “unveiled” were a new kind of digital school textbook, and a software program to make them.

School, text books, and reading…ho-hum.

The average person is as likely to sit through a keynote presentation on those two topics, as work on their taxes for fun. And this new software isn’t even wrapped in shiny high-tech aluminum: a baby iPad to combat Amazon’s encroaching Kindle Fire.  As I watched the footage of the keynote, and it become apparent there was going to be no iText, iTome, or iTablet reader—just a pair of “un-Jobs” like Apple executives walking the audience through the pages of a digital biology text book—I was sorely tempted to give up early on the hour long presentation.

Apple Education Keynote, January 2012

But I’m very glad I didn’t.  It isn't often that you get the chance to be on the ground floor of history as it happens.  Stop, and bookmark this moment in your life (it happens right around time marker 23:52 in the video above).

It might seem like a trivial thing, but imagine if you could remember the exact moment mankind learned to use fire as a tool, or how to farm, or how to surf the net on the world’s first web browser?  Imagine if you could remember where you were, and what you were doing, when a major cultural revolution happened?

News flash: it already has...

various e-book readers. From right to left iPa...
"The evolution of e-readers..."
(Image via Wikipedia)

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